Tag Archives: Fixes

Mesa 19.3-RC2 Released With Fixes To RADV Vulkan, Intel Driver Fixes


MESA --

The second weekly release candidate to Mesa 19.3 is now available for testing ahead of the official release in the weeks ahead.

Mesa 19.3 is packing many exciting changes for this last quarterly installment to Mesa for 2019. Among the fixes made over the past week since the RC1 / feature freeze include several RADV fixes, a few fixes to the AMD ACO shader back-end that was added for 19.3, a few Intel Vulkan driver fixes, continued fixes for the new Intel Gallium3D “Iris” driver that is in quite good shape for Mesa 19.3, and a variety of other regressions/bugs addressed.

More details on the Mesa 19.3-RC2 release with the complete list of fixes via the release announcement.


KDE Plasma 5.17.2 Desktop Environment Brings More Than 25 Bug Fixes, Update Now





The KDE Project announced today the general availability of the second point release to their latest KDE Plasma 5.17 desktop environment for Linux-based operating systems. Coming just a week after the first point release, KDE Plasma 5.17.2 is here with another batch of bug fixes across a wide range of components, including Plasma Discover, Plasma Workspace, Plasma Desktop, KWin, System Settings, KMenuEdit, Breeze GTK, and Dr Konqi. This maintenance update contains a total of 27 changes.
Source: Softpedia



DXVK 1.4.4 With Vulkan Usage Fixes, Optimizations & A Few Game Specific Fixes


VULKAN --

Philip Rebohle has released his latest weekly update to DXVK for accelerating Direct3D 10/11 games using Vulkan as a big boost for Steam Play (Proton) and Wine.

DXVK 1.4.4 has a regression fix for 1.4.3 that could lead to invalid Vulkan API usage, Vulkan validation error fixes, potential read-after-write hazards resolved, optimizations for Stream Output and Append/Consume buffers, and reduced memory footprint for small and frequently updated buffers.

DXVK 1.4.4 also has crash fixes for Skyrim SE and working around NVIDIA flickering issues for Saints Row 3/4 and Titan Quest.

More details on DXVK 1.4.4 via GitHub.


Wine 4.18 Released With Many Bug Fixes





While three weeks have passed since the previous Wine development release compared to the usual two-week cadence, Wine 4.18 is out today and isn’t too busy on the feature front but there are more than three dozen bug fixes. The delay and Wine 4.18 not being particularly big appear to be due to WineConf taking place last week in Toronto keeping many of the developers busy. New Wine 4.18 feature work includes implementing more VBScript functions, cleanups/improvements to the Apple macOS Quartz code, and fixes for test case failures. (Phoronix)




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Swapnil Bhartiya has decades of experience covering emerging technologies and enterprise open source. His stories have appeared in a multitude of leading publications including CIO, InfoWorld, Network World, The New Stack, Linux Pro Magazine, ADMIN Magazine, HPE Insights, Raspberry Pi Geek Magazine, SweetCode, Linux For You, Electronics For You and more. He is also a science fiction writer and founder of TFiR.io.

Wine 4.18 Released With Many Bug Fixes, Some Feature Work


WINE --

While three weeks have passed since the previous Wine development release compared to the usual two week cadence, Wine 4.18 is out today and isn’t too busy on the feature front but there are more than three dozen bug fixes.

The delay and Wine 4.18 not being particularly big appear to be due to WineConf taking place last week in Toronto keeping many of the developers busy. New Wine 4.18 feature work includes implementing more VBScript functions, cleanups/improvements to the Apple macOS Quartz code, and fixes for test case failures.

On the bug fixing front there are 38 known bug fixes for Wine 4.18 and include addressing items in games like The Witcher 2, Lego: Stunt Rally, Lego Island 2, World of Warcraft, Halo 2, and Need for Speed: Carbon.

The list of Wine 4.18 changes can be found via WineHQ.org. Wine 5.0 meanwhile should be coming up as the next stable release of Wine in early 2020.