Google Open-Sources Gesture Tracking AI For Mobile Devices

Google previewed the new technique at the 2019 Conference on Computer Vision and Pattern Recognition in June and recently implemented it in MediaPipe, a cross-platform framework for building multimodal applied machine learning pipelines to process perceptual data of different modalities (such as video and audio). Both the source code and an end-to-end usage scenario are available on GitHub. (Source: VentureBeat)

Intel’s New OpenGL Driver Is Looking Really Great With The Upcoming Mesa 19.2

Intel’s new open-source OpenGL Linux driver “Iris” Gallium3D that has been in development for the past two years or so is getting ready to enter the limelight. Months ago they talked of plans to have it ready to become their default OpenGL driver by the end of the calendar year and with the state of Mesa 19.2 it’s looking like that goal can be realized in time. With our new tests of this driver, in most games and […] Continue Reading…

Taking AI to the IoT Edge | IT Infrastructure Advice, Discussion, Community


Two disruptive technologies, artificial intelligence (AI) and edge computing, are joining together to help make yet another disruptive technology, the Internet of Things (IoT), more powerful and versatile.

AI on the IoT edge is increasingly seen as a technology that will be critical to the success of IoT networks covering many different applications. When IoT technology first appeared, many observers thought that most computing tasks would be handled entirely in the cloud. Yet when it comes to IoT deployments […] Continue Reading…

openSUSE Board Gets a New Chairman » Linux Magazine

Long-time openSUSE contributor Richard Brown is stepping down from his role as chairperson of openSUSE board, a position he had been holding for the last five years. He will be replaced by Gerald Pfeifer, SUSE’s CTO for EMEA. Gerald himself is a developer who has contributed to projects like like GCC and Wine.In a blog post, Brown said, “Some of the key factors that led me to make this step include the time required to […] Continue Reading…

Blender 2.81 To Feature Intel Open Image Denoise & Eevee Renderer Improvements

Blender 2.80 made its hugely anticipated debut just under one month ago while already Blender 2.81 is looking interesting and will hopefully be out in November.
Some of the early work for Blender 2.81 that’s now outlined on the in-progress 2.81 release page includes: - Intel Open Image Denoise support was added for denoising renders. Intel’s been recently talking up the Open Image Denoise capabilities and nice to see it getting adoption in the Blender space as a new option. […] Continue Reading…